Game-based learning and gamification are both trying to solve a problem, motivate, and promote learning using game-based thinking and techniques.
Game development is the process of designing and creating a digital game. Go to the Game development page for more information.
Rachel Bolstad (Senior researcher NZCER) talks about her research into the environment that games and simulations present for thinking differently about learning, and about what students and teachers might be doing. She suggests one of the best ways teachers can pick up ideas and explore their own use of games in the classroom, is by connecting with others and sharing.
The development of entertainment and commercial games with really engaging and immersive environments provides a huge opportunity for exploration, problem solving and creativity.
What’s going on in these game environments? What is it that keeps people in them and motivated and engaged and exploring?
“Enjoyment is the reason for players to begin, sustain, and repeat exposure to digital games.”
Games, gamification, and game design for learning
This report discusses the potential of games to support learning in NZ schools.
Rachel Bolstad (NZCER) and Dan Milward (CEO Gamelab) talk about using games to deepen and enrich thinking – both through playing and through creating them.
"Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems."
Gamification is about applying game mechanics to learning content in order to create meaningful educational experiences.
Some elements of games that may be used to motivate learners and facilitate learning include:
"Gamification is applying the most motivational techniques of games to non-game settings, like classrooms"
Gamified design can promote greater engagement and create an environment of intense focus that stimulates learning and retention of information. A successful gamified programme uses “four freedoms of play”:
Video games offer extrinsic rewards in the form of high scores and leaderboards, which give status and bragging rights to players.
Video games tap into intrinsic motivators by establishing clear goals and scaffolding learning by throwing incremental challenges at players as they progress. Skills learned in level 1 will be applied and tested in level 2 and so on.
Self-determination theory (SDT) is an understanding of motivation that is used to explain activity and behaviour in both games and learning.
The key elements of SDT are:
When a learner feels autonomy, competence, and relatedness in their activity, they will be more likely to experience enjoyment and well-being.
Develop your gamified learning programme so that it encourages:
Gamified learning sparks engagement revolution
In this learning snapshot, leaders at St Thomas of Canterbury College lift engagement by embedding gamification and agency into learning.
Entering the Realm of the Nobles: Michael Matera
In this webinar, Michael Matera breaks down his approach to teaching medieval history through a "game of thrones" inspired, story-driven learning game.
5 Ways to Design Effective Rewards for Game-Based Learning
Vicki Davis walks teachers through her gamified primary school classroom in this Edutopia post.
GamifiED OOC
A YouTube channel with webinars from educators involved in gamification.
Gamification and the future of education – An overview of gamification with snapshots of gamified learning from the world government summit.
There is no set list of game mechanics that will work for every situation. There are key game elements that can help guide your thinking. This section:
"Allowing for content, choice, and challenge to merge in a way that puts the student in control is no easy task, and that is where an intentional gamified structure is essential."
A purposefully gamified learning programme:
Gamification can be both small and large in scope. Start small by infusing game elements into a single lesson, or a particular aspect of the learning. Take it further by gamifying entire units.
Karl Kapp tells us that "the simple introduction of a goal adds purpose, focus, and measurable outcomes. You now have a method to measure the quality of play..."
Good games guide players through a process of mastery. The end level or "boss battle" is usually a chance for the player to apply everything they've learnt so far in a final, compelling challenge. A clear goal is fundamental to orientating learners within your gamified programme.
Embed choice into your learning goals
Ensure that learners have the freedom and autonomy to pursue goals using different methods and pathways. Empower your students by giving them choices within the game.
Ensure that goals are challenging but attainable
To truly motivate your students, differentiate the learning goals. Ensure goals are challenging yet achievable. A gamified learning environment is the perfect opportunity for your students to experience failure without risk, to try again when things go wrong, and to keep persisting. Devise clues, hints, and reward structures to help students achieve success.
Make sure that the goals are measurable
How do students show that a learning goal is met? Think about whether goal achievement involves completing a task, demonstrating a skill, creating something, or performing well during a challenge.
If badges, points, and leaderboards are your only tool for gamifying learning, they will eventually run out of value for students. They can have a demotivating effect by crowding out intrinsic motivators for learning.
Using reward structures in conjunction with other game elements (such as competition, power-ups, items, challenges, goals, and story) can bring your entire learning programme together. If used purposefully, they can make learning visible and help students track their progress.
Use digital tools to make tracking multiple students as they progress throughout the game an easy process that is not time-consuming.
Google Sheets
Manage gamification data and share with students. Mariana Garcia shares her Google Sheet leaderboard templates
.
5 easy steps to gamifying in Moodle
Neela Bell shares how Moodle can be used to gamify your class and provides a free downloadable guide.
ClassDojo
A gamified classroom LMS with an emphasis on community. It has a gamified feedback system that rewards students for completed tasks and positive behaviour. Feedback can be shared with parents.
ClassCraft
Classcraft is a fully gamified LMS. It gamifies learning by embedding game mechanics into the functions normally associated with LMSs. For example, quizzes are boss battles, and unit objectives can be placed onto an interactive quest-map. It encourages collaboration by grouping students into teams of healers, warriors, and mages. It has an integrated system for tracking student progress that offers a range of analytics, such as time taken to complete tasks. It is compatible with Google Classroom.
Getting my game up!
Gamification practitioner, Chris Aviles walks us through how leaderboard points can be converted to special powers and items in his item shop.
Genuine competition offers learners a meaningful challenge – a chance for students to demonstrate their learning. By defeating a worthy opponent, learners will feel a sense of achievement that can be attributed directly to their learning. Turn knowledge review quizzes into fun battles and games.
Leaderboards
Point tracking can establish a motivating sense of competition across your entire learning programme.
Groups and teams
Separate the class into teams or groups. Create activities that foster collaboration, but also allow individual efforts to contribute to the team's overall progress. Tie competition victories to the game's reward structure.
Mini battles
Set up mini competitions or battles (quizzes that pit team against team, or even class against teacher). These competitions require learners to show knowledge gained throughout a learning programme.
Digital tools for creating competitions based on learning content and outcomes
Kahoot!
Kahoot is a game-based classroom response system. Create quizzes, project questions on the screen, and students answer them on their phones. Give students the choice to work as a team or an individual.sugarcane
Create learning games and share them with students.JeopardyLabs
Free web tool for creating jeopardy-style games.Quizlet
A mobile and web-based application that allows teachers to create learning games.flippity
A series of web apps. Works with Google Sheets to create dynamic education games.
Create challenges which foster leadership and collaboration. Challenge your students to work together to solve a problem or create something.
MincraftEdu
Challenge teams to build something in minecraft that connects to your learning content.
Scratch
Create a video game in Scratch based on curriculum content.
Tinkercad
Design a boardgame based on curriculum content. Use Tinkercad to design pieces for the 3D printer.
Breakout EDU
A learning game that uses the mechanics of panic rooms to create exciting and immersive classroom experiences for students. You can order a physical breakout kit, which contains a box with a series of locks and game templates that enable you to turn your curriculum content into a puzzle-adventure. Or, you can design your own digital version using these design tutorials
. Deepen the adventure by adding time constraints and placing clues around the school.
Room escape makers
A free online virtual panic room design tool. Create riddles and puzzles that are tied to your learning objectives.
52 Gamification mechanics and elements
Andrjez Marcjewski shares a comprehensive list of game elements and mechanics that could be incorporated into your course design.
15 Ways Gamification Can Be Applied to Education
Melissa Stocco expands on 15 of Andrjez Macjewski's gamification elements providing tips and strategies for using them in the classroom.
Top 10 +1 instructional game design best practises
Karl Kapp shares ten essential guidelines to follow when gamifying learning.
Level up with gamification
Social studies teacher, Tom Driscoll shares his guide to gamification in this google doc.
Gamifiers in New Zealand
Brad and Hamish from St Thomas of Canterbury College explain gamifying their year 7-9 junior curriculum in this interview with Rachel Bostadt from NZCER.
Quest to learn (Q2L)
A public secondary school in New York where teaching is modelled on game-design principals. Units are called missions, which are broken up through the semester by smaller "quests".
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A guide to gamifying the classroom. Michael Matera shows how weaving learning content together with storytelling, quest, adventure, and competition can create immersive and compelling learning environments for students in his book.
Karl Kapp explores the connections between pedagogy and game-theory while offering practical design strategies for gamifying learning programmes in his book.
Educators who believe: Understanding the enthusiasm of teachers who use digital technologies in the classroom
This 2015 study used qualitative methods to explore why some teachers embrace the use of digital game-play (DGP) in the classroom.
Mindshift guide to digital games and learning
(pdf)
This publication explores the opportunities and challenges of game-based learning, including useful tips and tricks for using games in the classroom.
From gamification to gameful design and gameful experience in learning
This study goes deeper into the motivating connections between games and learning.
A theory of gamification principles through goal-setting theory
This study goes into depth regarding how setting goals can be used as a starting point for gamifying learning.
Why Games Work and the Science of Learning
This paper examines the use of games to introduce material, improve understanding, and increase retention.
Gamifiers in New Zealand
Rachel Bostadt from NZCER interviews Brad and Hamish from St Thomas of Canterbury college on gamifying their year 7-9 junior curriculum.
5 Ways to Design Effective Rewards for Game-Based Learning
Vicki Davis walks teachers through her gamified primary school classroom in this Edutopia post.
Gamify any lesson, class or curriculum
Heather Marrs gives us an overview of her gamified elementary class on this ISTE.org blog.
5 Ways to gamify your classroom
Five ways to gamify your classroom to boost engagement, collaboration and learning are outlined in this blog from the ISTE website.
5 easy steps to gamifying in Moodle
Neela Bell explains how Moodle can be used to gamify your class.
Getting my game up!
Gamification practitioner, Chris Aviles walks explains how leaderboard points can be converted to special powers and items in his item shop.
25 storyline ideas to gamify your course
Neela Bell provides a list of story starters to kick off your gamified unit of learning.
52 Gamification mechanics and elements
Andrjez Marcjewski shares a comprehensive list of game elements and mechanics that could be incorporated into your learning design.
15 Ways Gamification Can Be Applied to Education
Melissa Stocco expands on 15 of Andrjez Macjewski's gamification elements providing tips and strategies for using them in the classroom.
Top 10 +1 instructional game design best practises
Karl Kapp shares ten essential guidelines to follow when gamifying learning.
The psychology behind why gaming helps students learn
Mitch Weisburgh, Co-Founder and Director at Games 4 Ed, explains the science behind why gaming helps students learn in this blog post from November 2015.
Netsafe - Gaming
Essential tips and resources to support safe and positive online gaming experiences.
The making of Gallipoli in Minecraft
Students from Alfriston College re-created the landscape of 1915 Gallipoli in Minecraft®, block by block. Working with Auckland Museum staff and utilising our First World War collections, the students learned about the experiences of the New Zealand service people in the 1915 campaign.
Quest to learn (Q2L)
A public secondary school in New York where teaching is modelled on game-design principals. Units are called missions, which are broken up through the semester by smaller "quests".
Gamified maths class example
Ms. Cheafsky and Miss Corbo's gamified maths class site.
Level up with gamification
Social studies teacher, Tom Driscoll shares his guide to gamification in this Google doc.
30 facts about gamification in e-learning
An infographic about gamification in education.
Gamification and the future of education
This publication from the World Government Summit gives a clear overview of gamification as well as providing snapshots of gamified learning.
Games VS games-based learning VS gamification
An infographic explaining the differences between gamification and other game-based approaches to learning.
Entering the realm of the nobles: Michael Matera
In this webinar, Michael Matera breaks down his approach to teaching medieval history through a "game of thrones" inspired, story-driven learning game.
GamifiED OOC
This YouTube channel hosts webinars from educators involved in gamification.
Tracking gamification data using a spreadsheet
An instructional tutorial giving tips and strategies for managing experience points and leaderboard tracking from Jody Waltman.
Scratch overview
A video created by Michelle Chung and Karen Brennan of the ScratchEd team at Harvard University demonstrating how the programming language in Scratch can be used to create interactive art, stories, simulations, and games.
Games + The Future of Education (NZCER)
Join this Google+ community to share ideas, resources and participate in discussions about gamification and game based learning
MinecraftEdu
MinecraftEdu provides products and services that make it easy for educators to use Minecraft in the classroom. They make a special version of Minecraft specifically for classroom use. It contains many additions to the original game that make it more useful and appropriate in a school setting.
Minecraft in education
Information about using Minecraft in the classroom.
Google Sheets
Spreadheet tool that can be shared with students and used to manage gamification data.
ClassDojo
A gamified classroom LMS with an emphasis on community. It has a gamified feedback system that rewards students for completed tasks and positive behaviour. Feedback can be shared with parents.
Kahoot!
Kahoot is a game-based classroom response system. Create quizzes, project questions on the screen, and students answer them on their phones.
sugarcane
Create learning games and share them with students.
JeopardyLabs
Free web tool for creating jeopardy-style games.
Quizlet
A mobile and web-based application that allows teachers to create learning games.
flippity
A series of web apps. Works with google sheets to create dynamic education games.
MincraftEdu
Challenge teams to build something in minecraft that connects to your learning content.
Scratch
Create a video game in Scratch based on curriculum content.
Tinkercad
Design a boardgame based on curriculum content. Use Tinkercad to design pieces for the 3D printer.
Breakout EDU
A learning game that uses the mechanics of panic rooms to create exciting and immersive classroom experiences for students. You can order a physical breakout kit, which contains a box with a series of locks and game templates that enable you to turn your curriculum content into a puzzle-adventure. Or, you can design your own digital version using these design tutorials
. Deepen the adventure by adding time constraints and placing clues around the school.
Room escape makers
A free online virtual panic room design tool. Create riddles and puzzles that are tied to your learning objectives.
GooseChase EDU
Teachers set up missions for students that include scavenger hunt clues. Students can solve the clues on their phones by submitting a video or picture, adding text information, or by being present in a specific location through GPS. Teachers can create and monitor teams, assign start/end times, and have teams retry clues in real time.
Minecraft has always had ways for kids to team up, but this tool adds teacher controls to make it even easier to get students working together in the classroom. Whether it’s an entire class, small groups or pairs, students can collaborate on building projects that solve complex problems. Use the chat feature to provide feedback, and have the students use the camera tool to document progress. They can then go back after they’re done to see where they struggled and determine how to work better together next time.
MIT Game Lab
The games available on this page were all created by students of the MIT Game Lab and for research purposes. These games are short, 5-15 minute experiences, each made as a polished vertical slice of gameplay.
Mission US 2: "Flight to Freedom" Trailer
It’s 1848. You are Lucy King, a 14-year-old slave in Kentucky. You want to escape but how will you do it? Will you find a path to freedom? This one of four great games at Mission US, a multimedia project that aims to teach history content through interactive games.
GARBAGE DREAMS Theatrical Trailer
Take on the role of the Zaballeen, who recycle 80 per cent of the rubbish they collect on the streets of Cairo. Start with one neighbourhood, one factory, and one hungry goat. You have eight months to get recycling as high as you can. The game was developed to accompany the Garbage Dreams documentary
.
The last symphony – game design research
This is a hidden object game set in mid-1960s England. The player is a museum curator tasked with the creation of an exhibit about R. Carmine, a composer from your city with an unusual past. By finding the objects, players reveals the stories of the people who owned them and the melodies that go with them. It’s one of many games created by the MIT Game Lab
.
Typoman: a platform game where one letter changes everything
A clever hybrid of both platform games and puzzle games, Typoman asks you to overcome obstacles by manipulating words, in a black and white world of shifting ledges and shifting meanings. Do you need to find a way past a pool of water being filled by the word RAIN? Just swing the letter D towards it and watch the water DRAIN away.