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e-Learning enables learning opportunities to be tailored to students’ individual needs and interests, improving achievement and engagement.

e-Learning tools to support exam preparation
Student working on a laptop

Information, support, tips, and techniques for students studying NCEA.

Share these tools with your students as you support them to prepare for exams »

App development in the classroom

Students coding

When students make apps, they learn:

  • STEAM skills like coding, programming, graphic design, and content creation
  • how to solve real-world problems with digital design.

Find out how you can get started with your students –

Digital Technologies is now part of the national curriculum for all students from Year 1–13. Students have the opportunity to specialise from year 11 to year 13. From 2020 all schools will teach the new content.

Find out

  • what the new technological areas are all about
  • supports available for implementing digital technologies in your school curriculum
  • how you can prepare to teach digital technologies in your classroom.

Digital Technologies and the NZC »

Find practical information and classroom examples of using digital technologies to support students develop agency.
Using digital technologies to support learner agency »

Online resources to support teachers planning for:

Access all online resources »

Practical information and examples to support you with developing your current school practices for responsible digital citizens.

More information on Digital citizenship »

The inclusive classrooms  section provides information and examples demonstrating how you can use digital technologies to build a classroom community where every child is valued and is able to reach their potential.

Find specific information on supporting:

Practical steps for integrating technologies into your assessment processes. Find out more about

Te Ako | Teaching is one of the five dimensions of the e-Learning Planning Framework. This website is designed to support schools develop their e-learning capability across the five dimensions. The Te Ako page contains school stories and examples to support Kura Kaupapa Māori.

Games, gamification, and game design for learning.

Games, gamification, and game design for learning: Innovative practice and possibilities in New Zealand schools
This report discusses the potential of games to support learning, and what innovative game-based (or “gameful”) learning and teaching practices can look like in a range of New Zealand school settings. 

More recent research »

Spirals of inquiry

Timperly, Kaser and Halbert (2014)

Find out how to add an e-learning lens to your teacher inquiry. 

Read snapshots of teacher inquiries and watch teachers explain their process and outcomes.

Go to Teaching as inquiry »

Snapshots of learning illustrate effective use of digital technologies to support learning and teaching, with links to supporting resources.

Read some of our recent snapshots: 

Literature suggests we need to be future-oriented and adaptable, adopting a more complex view of knowledge, that incorporates knowing, doing, and being.

Find information on:

Find out more about future-focused learning »

Innovative learning environment

Innovative learning environments  provides information and examples to support teachers working collaboratively.

Find specific information on:

Use the information and practical classroom examples across the curriculum to transform your teaching through deliberate planning for the use of ICTs.

e-Learning community discussions

Join these groups to participate in discussions with other teachers/educators about the content here, or that is relevant for you.

Enabling e-Learning
e-Learning: Leadership
e-Learning: Teaching
e-Learning: Technologies
e-Learning: Professional Learning
e-Learning: Beyond the classroom
Using the e-Learning Planning Frameworks

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