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e-Learning enables learning opportunities to be tailored to students’ individual needs and interests, improving achievement and engagement.

STEAM at Te Kura o Matapihi

This snapshot of learning will take you through:

  • Te Kura o Matapihi's vision and pedagogy for STEAM learning
  • how they plan collaboratively
  • examples of STEAM in their classrooms. 

Their aim is to move ākonga from consuming on devices to creating on devices. 

Read more about STEAM at Te Kura o Matapihi »

App development in the classroom

This page has information and resources that will help you teach app development in your classroom, as well as outlining the benefits that app development has for student learning.

Read more about app development »

Two young students sitting at a table with iPads

In this snapshot of learning, find out how the flipped learning model was introduced into Ashhurst School and how this approach has focused teachers and improved student learning outcomes.

Find out more »

Digital Technologies is now part of the national curriculum for all students from Year 1–13. Students have the opportunity to specialise from year 11 to year 13. From 2020 all schools will teach the new content.

Find out

  • what the new technological areas are all about
  • supports available for implementing digital technologies in your school curriculum
  • how you can prepare to teach digital technologies in your classroom.

Digital Technologies and the NZC »

Online resources to support teachers planning for:

Access all online resources »

Practical information and examples to support you with developing your current school practices for responsible digital citizens.

More information on Digital citizenship »

The inclusive classrooms  section provides information and examples demonstrating how you can use digital technologies to build a classroom community where every child is valued and is able to reach their potential.

Find specific information on supporting:

Practical steps for integrating technologies into your assessment processes.

Find out more about Assessment and e-learning »  

Te Ako | Teaching is one of the five dimensions of the e-Learning Planning Framework. This website is designed to support schools develop their e-learning capability across the five dimensions. The Te Ako page contains school stories and examples to support Kura Kaupapa Māori.

Closing the STEM gap: Why STEM classes and careers still lack girls and what we can do about it
Conditions and context can make a significant difference to encouraging girls into STEM subjects. Showing them how STEM is applicable outside the classroom influences choices.

More recent research »

ANZAC day is coming up on 25 April. Use this collection of online resources to support learning and teaching about ANZAC day in your classroom.

ANZAC day e-learning resources »

Design thinking is an iterative process that provides a solution-based approach to solving problems. 

This page provides information and resources on design thinking and how you can apply it in your classroom.

Read more about design thinking »

Gamified learning sparks engagement revolution

Teachers at St Thomas of Canterbury College trialled a combined approach of gamification and learner agency to lift engagement across the college. Find out how they ran their trial »

STEM learning at Muritai School

Muritai School incorporated the idea of becoming a STEM school into their Towards 2020 vision. Find out how they are doing it »

Literature suggests we need to be future-oriented and adaptable, adopting a more complex view of knowledge, that incorporates knowing, doing, and being.

Find information on:

Find out more about future-focused learning »

Innovative learning environment

Innovative learning environments  provides information and examples to support teachers working in an innovative learning environment where teaching and learning is collaborative.

Find specific information on:

Use the information and practical classroom examples across the curriculum to transform your teaching through deliberate planning for the use of ICTs.

Find practical information and classroom examples of using digital technologies to support students develop agency.
Using digital technologies to support learner agency »

e-Learning community discussions

Join these groups to participate in discussions with other teachers/educators about the content here, or that is relevant for you.

Enabling e-Learning
e-Learning: Leadership
e-Learning: Teaching
e-Learning: Technologies
e-Learning: Professional Learning
e-Learning: Beyond the classroom
Using the e-Learning Planning Frameworks

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