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You searched by: Curriculum area / learning approach = Health and physical education

Leaders at St Thomas of Canterbury College lift engagement by embedding gamification and agency into learning.

Tags: Health and physical education | STEM/STEAM | Gamification tools | Minecraft | Primary | Upper primary |

During 2013, students at Stanley Avenue School in Te Aroha were empowered to take increased responsibility for developing their personal fitness using the utility application SportyPal.

Tags: Health and physical education | Mathematics and statistics | Utilities/tools/gadgets | Primary | Upper primary |

Students at Somerville Intermediate School developed their own dance tracks for their morning exercise programme using GarageBand.

Tags: Health and physical education | The Arts | Multimedia – audio/music/sound | Primary | Upper primary |

Geocaching was used at Papatoetoe High School to strengthen students’ "learning to learn" capabilities, and deepen teachers’ understandings of effective teaching.

Tags: Cross-curricular | Health and physical education | Social sciences | Utilities/tools/gadgets | Lower secondary | Secondary |


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