During 2013, students at Stanley Avenue School in Te Aroha were empowered to take increased responsibility for developing their personal fitness using the utility application SportyPal.
Tags: Health and physical education | Mathematics and statistics | Utilities/tools/gadgets | Primary | Upper primary |
Leaders at St Thomas of Canterbury College lift engagement by embedding gamification and agency into learning.
Tags: Health and physical education | STEM/STEAM | Gamification tools | Minecraft | Primary | Upper primary |
Students at Somerville Intermediate School developed their own dance tracks for their morning exercise programme using GarageBand.
Tags: Health and physical education | The Arts | Multimedia – audio/music/sound | Primary | Upper primary |
Geocaching was used at Papatoetoe High School to strengthen students’ "learning to learn" capabilities, and deepen teachers’ understandings of effective teaching.
Tags: Cross-curricular | Health and physical education | Social sciences | Utilities/tools/gadgets | Lower secondary | Secondary |