The year 7 and 8 teaching team at Marshland School establish a makerspace to increase engagement and enable successful learning for priority learners.
Tags: Project based learning | STEM/STEAM | Teacher inquiry | Collaborative tools | Primary |
In 2015, Muritai School incorporated the idea of becoming a STEM school into their Towards 2020 vision.
Tags: Mathematics and statistics | Science | STEM/STEAM | Technology | Primary |
Leaders at St Thomas of Canterbury College lift engagement by embedding gamification and agency into learning.
Tags: Health and physical education | STEM/STEAM | Gamification tools | Minecraft | Primary | Upper primary |
At Taita College in Wellington's Lower Hutt, learning is authentic, future-focused, multidisciplinary, and culturally responsive.
Tags: Learning languages | Mathematics and statistics | Science | STEM/STEAM | Technology | The Arts | Tikanga Māori | Secondary |
At Te Kura o Matapihi they recognise the importance of connecting and engaging with the wider world using digital technologies. To facilitate this they employed e-learning co-ordinator, Sandy Bernholdt, who is leading STEAM learning and teaching using the new Digital Technologies | Hangarau Matahiko curriculum content.
Tags: STEM/STEAM | Primary |
Students at Frankley school design and program their own mobile apps to solve problems in the community.
Tags: Computational thinking | Design | STEM/STEAM | Technology | App development | Primary |
At Aorere College, all year nine students take a whole year course called Digital Innovation and Design as a core subject. This snapshot outlines the course content, why the school took this route, how the course was developed, and the impact for students and teachers.
Tags: Computational thinking | Cross-curricular | Design | STEM/STEAM | Technology | Lower secondary |
Teachers at Westlake Girls High School developed a STEAM programme teaching science, technology, engineering, arts (including social studies), and mathematics in an integrated way rather than as discrete subjects.
Tags: Cross-curricular | Design thinking | STEM/STEAM | Secondary |