Switch it! Maker 2 and Choose it! Maker 2 were used to help a 10 year old student, who was non-verbal, communicate activity choices with a single press head-switch at Kaka Street Special School.
Year 5 and 6 teachers trial the Gamefroot platform as a vehicle for students to learn how to create a game.
Tags: Computational thinking | Technology | Tikanga Māori | Writing | Game development tools | Gamification tools | Multimedia – graphics/animation | Lower secondary | Middle primary | Primary | Upper primary |