Leaders at St Thomas of Canterbury College lift engagement by embedding gamification and agency into learning.
Tags: Health and physical education | STEM/STEAM | Gamification tools | Minecraft | Primary | Upper primary |
Year 5 and 6 teachers trial the Gamefroot platform as a vehicle for students to learn how to create a game.
Tags: Computational thinking | Technology | Tikanga Māori | Writing | Game development tools | Gamification tools | Multimedia – graphics/animation | Lower secondary | Middle primary | Primary | Upper primary |