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You searched by: Curriculum area / learning approach = Computational thinking

Students at Frankley school design and program their own mobile apps to solve problems in the community.

Tags: Computational thinking | Design | STEM/STEAM | Technology | App development | Primary |

Year 5 and 6 teachers trial the Gamefroot platform as a vehicle for students to learn how to create a game.

Tags: Computational thinking | Technology | Tikanga Māori | Writing | Game development tools | Gamification tools | Multimedia – graphics/animation | Lower secondary | Middle primary | Primary | Upper primary |

At Aorere College, all year nine students take a whole year course called Digital Innovation and Design as a core subject. This snapshot outlines the course content, why the school took this route, how the course was developed, and the impact for students and teachers.

Tags: Computational thinking | Cross-curricular | Design | STEM/STEAM | Technology | Lower secondary |


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