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Learning with 1:1 digital devices

A 1:1 digital device initiative allows all students anywhere, anytime access to a digital device. 

Key areas to consider in your school digital device or BYOD programme are shown in the diagram below. Click on parts of the diagram to go to related information.

Image Map Leadership and community engagement Physical environment and infrastructure Devices and support Device funding Teaching and learning development Research and inquiry Vision and strategy

The school charter, vision, goals, curriculum, and e-learning plan should guide your device programme. The e-Learning Planning Framework can support your school to develop and review an e-Learning plan.

A digital device may be any mobile electronic technology (for example: computer, laptop, tablet, phone), including assistive technologies, that students use to support learning. Devices may be owned by the student or provided by the school.

"1:1" access means that each student has access to a digital device to support their learning. This may be achieved by students bringing their own devices (BYOD). When device access extends beyond the classroom, students can use their device for learning anywhere, anytime.

Why use digital devices?  

There are many reasons why you might want to explore a digital device or BYOD initiative in your school. The over-arching purpose will be your vision for your students to be "confident, connected, actively-involved, lifelong learners" (The NZ Curriculum) prepared to realise their potential and contribute to society and the workforce.

Increasing use of computers is making learning with, and about, digital devices essential. It prepares students to participate in society and the future workforce.

Digital devices have the potential to expand and enhance interaction in the classroom, enable more real-world activities, improve learning environments, and engage students in new and exciting ways. Opportunities for collaboration and problem-solving are expanded beyond the classroom in an online environment.

A learner-centred curriculum that includes 1:1 digital devices supports greater flexibility in learning pathways, empowering students to learn in a more personalised way with increased control over their own learning. This can help students engage more deeply in their learning and lift their achievement.

Using digital technologies:

  • supports expanded community and international involvement in learning, both face-to-face and online
  • enables students to learn in relevant, real world 21st century contexts
  • allows students to learn, create, share, and collaborate anywhere, at any time
  • opens up a new world of resources for students, providing much more knowledge than any one teacher or school library could hope to
  • enables students to personalise their learning experience (recognising every student's strengths, talents, and needs, building on their identity, language, and culture)
  • helps build on students’ prior and current knowledge, needs, and interests
  • encourages greater collaboration between students, teachers, and school leaders
  • supports teachers to engage in blended, personalised professional, and peer collaboration.

All of these factors add up to more students being present to learn in the classroom and beyond – engaged, enjoying learning, and achieving better results.

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