Switch it! Maker 2 and Choose it! Maker 2 were used to help a 10 year old student, who was non-verbal, communicate activity choices with a single press head-switch at Kaka Street Special School.
At Aorere College, all year nine students take a whole year course called Digital Innovation and Design as a core subject. This snapshot outlines the course content, why the school took this route, how the course was developed, and the impact for students and teachers.
In January 2020 Orewa College trialled an integrated curriculum approach. Year 9 and 10 students no longer had timetabled specialist subjects. Instead, they designed a local curriculum in which students undertook eight topics during the year with each topic being taught by three specialist teachers. This snapshot outlines why the school took this route, how the approach was developed and the learnings from the evaluation after six months.
Year 5 and 6 teachers trial the Gamefroot platform as a vehicle for students to learn how to create a game.
Tags: Computational thinking | Technology | Tikanga Māori | Writing | Game development tools | Gamification tools | Multimedia – graphics/animation | Lower secondary | Middle primary | Primary | Upper primary |