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You searched by: Curriculum area / learning approach = Technology

In 2015, Muritai School incorporated the idea of becoming a STEM school into their Towards 2020 vision.

Tags: Mathematics and statistics | Science | STEM/STEAM | Technology | Primary |

At Taita College in Wellington's Lower Hutt, learning is authentic, future-focused, multidisciplinary, and culturally responsive.

Tags: Learning languages | Mathematics and statistics | Science | STEM/STEAM | Technology | The Arts | Tikanga Māori | Secondary |

Students at Frankley school design and program their own mobile apps to solve problems in the community.

Tags: Computational thinking | Design | STEM/STEAM | Technology | App development | Primary |

Can students improve their writing using digital/visual formats instead of written text? This was the focus of Renee Strawbridge's teacher inquiry.

Using documentary making as a context for learning, her class of year 6-8 students successfully developed their writing skills. Students were highly engaged, developed new understandings of presenting through film making, and built digital fluency.

Tags: English | Teacher inquiry | Technology | Writing | Multimedia – video | Primary |

At Aorere College, all year nine students take a whole year course called Digital Innovation and Design as a core subject. This snapshot outlines the course content, why the school took this route, how the course was developed, and the impact for students and teachers.

Tags: Computational thinking | Cross-curricular | Design | STEM/STEAM | Technology | Lower secondary |

Year 5 and 6 teachers trial the Gamefroot platform as a vehicle for students to learn how to create a game.

Tags: Computational thinking | Technology | Tikanga Māori | Writing | Game development tools | Multimedia – graphics/animation | Lower secondary | Middle primary | Primary | Upper primary |

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