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Communicating ideas, information, and experiences using Kid Pix and iMovie

Tags: English | Science | Multimedia – graphics/animation | Multimedia – video | Lower primary | Primary |

Students at Sunnybrae Normal School used Kid Pix and iMovie to record and share experiences, ideas, and information during an inquiry about kiwi conservation.

"Our school regularly reviews the way technology is embedded in effective learning and teaching."
eLPF 2014

Kid Pix and the inquiry process

Drawing with Kid Pix

Students at Sunnybrae used Kid Pix software to draw a kiwi and record a question they wanted to investigate during the inquiry. At the end of the inquiry students were videoed as they answered the question that they posed.

Drawing with Kid Pix

Thinker’s keys

Using the Thinker's keys by Tony Ryan, the students used Kid Pix to draw and explain.

Picture key - Students completed a picture key activity where they had to create an illustration for the story Tane and the Kiwi using Kid Pix. They were given a Kid Pix slide template that had a simple mark on it. They had to incorporate this mark into their picture. Students added a narration to their slide which was then saved as a movie file for sharing.

Explanation key – Students were asked to use the explanation key to explain how they could find a known kiwi burrow in the dark without a torch. They used Kid Pix to present their ideas.

Information reports

Some students presented an information report about the kiwi using Kid Pix. Illustrations from Kid Pix were imported into a slideshow. Video recordings of the students' reports were embedded using iMovie software, and the slideshow was saved as a video file and uploaded to the class blog.

Students also benefitted from doing these learning activities with Kid Pix:

  • creating diagrams and illustrations to support written text
  • identifying and labeling images or photos that have been imported into Kid Pix
  • creating posters and badges communicating key messages
  • writing definitions for a picture dictionary at the beginning and end of a unit of work to demonstrate learning
  • drawing images to demonstrate the similarities and differences between two objects or animals.

Software types

Find out more about the software types used in this snapshot.

Multimedia – audio/music/sound
Multimedia – graphics/animation
Multimedia – video


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